Integrate card payments in iOS apps

SDKCURRENTADVANCED

Last updated: Feb 5th, 5:32am

Accept PayPal, credit, and debit card payments in a web or native experience using the PayPal Mobile iOS SDK. Use customizable PayPal buttons with your custom checkout UI to align with your business branding. For more implementation details, see the PayPal GitHub repository.

Know before you code

Required
You need a developer account to get sandbox credentials

PayPal uses the following REST API credentials, which you can get from the developer dashboard:

  • Client ID: Authenticates your account with PayPal and identifies an app in your sandbox.
  • Client secret: Authorizes an app in your sandbox. Keep this secret safe and don't share it.
DashboardRead the guide

Required
You'll need both PayPal and third-party tools

You need a combination of PayPal and third-party tools:

  • iOS SDK: Adds PayPal-supported payment methods for iOS.
  • Orders REST API: Create, update, retrieve, authorize, and capture orders.

Optional
Explore PayPal APIs with Postman

You can use Postman to explore and test PayPal APIs. Learn more in our Postman guide.

1

Before you begin

Check your account setup for advanced card payments

This integration requires a sandbox business account with the Advanced Credit and Debit Card Payments capability. Your account should automatically have this capability.

To confirm that Advanced Credit and Debit Card Payments are enabled for you, check your sandbox business account as follows:

  1. Log into the PayPal Developer Dashboard, toggle Sandbox, and go to Apps & Credentials.
  2. In REST API apps, select the name of your app.
  3. Go to Features > Accept payments.
  4. Select the Advanced Credit and Debit Card Payments checkbox and select Save Changes.

Check 3D Secure requirements

Add 3D Secure to reduce the chance of fraud and improve the payment experience by authenticating a cardholder through their card issuer.

Visit our 3D Secure page to see if 3D Secure is required in your region and learn more about implementing 3D Secure in your app.

2

Integrate the SDK into your app

Integrate 3 different types of payments using the PayPal Mobile SDK:

  • Card payments: Add card fields that align with your branding.
  • PayPal native payments: Launch a checkout page within your app, instead of a popup.
  • PayPal web payments: A lighter integration that launches a checkout page in a browser within your app.

Integrate with card payments

Build and customize the card fields to align with your branding.

1. Add card payments module to your app

Add the CardPayments package dependency for your app using Swift Package Manager or CocoaPods:

Swift Package Manager

  1. Open Xcode.
  2. Follow the guide to add package dependencies to your app.
  3. Enter https://github.com/paypal/paypal-ios/ as the repository URL.
  4. Select the checkbox for the CardPayments framework.

CocoaPods

Include PayPal/CardPayments in your Podfile:

    1# Podfile
    2pod 'PayPal/CardPayments'

    2. Create CardClient

    A CardClient helps you attach a card to a payment.

    In your iOS app:

    1. Use the CLIENT_ID to construct a CoreConfig.
    2. Construct a CardClient using your CoreConfig object.
      1let coreConfig =CoreConfig(clientID:"CLIENT_ID",environment:.sandbox)
      2let cardClient =CardClient(config: coreConfig)

      3. Get Order ID

      On your server:

      1. Create an ORDER_ID by using the Orders v2 API.
      2. Pass your ACCESS_TOKEN in the Authorization header. To get an ACCESS_TOKEN, use the Authentication API.

        Note: This access token is only for the sandbox environment. When you're ready to go live, request a live access token by changing the request sandbox endpoint to https://api-m.paypal.com/v1/oauth2/token.

      3. Pass the intent. You'll need to pass either AUTHORIZE or CAPTURE as the intent type. This type must match the /authorize or /capture endpoint you use to process your order.

      Sample request

        1curl --location --request POST 'https://api-m.sandbox.paypal.com/v2/checkout/orders/' \
        2 -H 'Content-Type: application/json' \
        3 -H 'Authorization: Bearer ACCESS_TOKEN' \
        4 --data-raw '{
        5 "intent": "CAPTURE|AUTHORIZE",
        6 "purchase_units": [
        7 {
        8 "amount": {
        9 "currency_code": "USD",
        10 "value": "5.00"
        11 }
        12 }
        13 ]
        14 }'

        Sample response

          1{
          2"id":"ORDER_ID",
          3"status":"CREATED"
          4}

          When a buyer starts a payment, send the ORDER_ID from your server to your client app.

          4. Create card request

          A CardRequest object:

          • Attaches a card to an ORDER_ID.
          • Launches 3D Secure when a payment requires additional authentication.

          1. Collect card payment details

          Build a card object with the buyer's card details:

            1let card =Card(
            2number:"4005519200000004",
            3expirationMonth:"01",
            4expirationYear:"2025",
            5securityCode:"123",
            6cardholderName:"Jane Smith",
            7billingAddress:Address(
            8addressLine1:"123 Main St.",
            9addressLine2:"Apt. 1A",
            10locality:"City",
            11region:"IL",
            12postalCode:"12345",
            13countryCode:"US"
            14)
            15)

            Collecting a billing address can reduce the number of authentication challenges to customers.

            2. Build CardRequest

            Build a CardRequest with the card object and your ORDER_ID:

              1let cardRequest =CardRequest(
              2orderID:"ORDER_ID",
              3card: card,
              4sca:.scaAlways// default value is .scaWhenRequired
              5)

              3D Secure is supported for all card payments to comply with the Second Payment Services Directive (PSD2). PSD2 is a European Union regulation that introduces Strong Customer Authentication (SCA) and other security requirements.

              Select your SCA launch option type using the sca parameter in the CardRequest initializer:

              • SCA.scaWhenRequired launches an SCA challenge when applicable. This is enabled by default.
              • SCA.scaAlways requires an SCA challenge for all card transactions.

              5. Approve order

              After your CardRequest has the card details, call cardClient.approveOrder() to process the payment.

                1classMyViewController:UIViewController{
                2 func cardCheckoutTapped(cardRequest:CardRequest){
                3 cardClient.approveOrder(request: cardRequest)
                4}
                5}

                6. Handle payment result scenarios

                Set up your CardDelegate to handle successful payments, errors, cancellations, and 3D Secure transaction flows.

                  1extension MyViewController:CardDelegate{
                  2 func setupCardClient(){
                  3 cardClient.delegate= self
                  4}
                  5// MARK: - CardDelegate
                  6 func card(_ cardClient:CardClient, didFinishWithResult result:CardResult){
                  7// Order was approved and is ready to be captured/authorized (refer to the next step)
                  8}
                  9 func card(_ cardClient:CardClient, didFinishWithError error:CoreSDKError){
                  10// handle the error by accessing `error.localizedDescription`
                  11}
                  12 func cardDidCancel(_ cardClient:CardClient){
                  13// 3D Secure auth was canceled by the user
                  14}
                  15 func cardThreeDSecureWillLaunch(_ cardClient:CardClient){
                  16// 3D Secure auth will launch
                  17}
                  18 func cardThreeDSecureDidFinish(_ cardClient:CardClient){
                  19// 3D Secure auth did finish successfully
                  20}
                  21}

                  7. Authorize and capture order

                  Submit your ORDER_ID for authorization or capture when the PayPal iOS SDK calls the didFinishWithResult method.

                  Call the authorize endpoint of the Orders V2 API to place the money on hold:

                  Sample request: Authorize order

                    1curl --location --request POST 'https://api-m.sandbox.paypal.com/v2/checkout/orders/ORDER_ID/authorize' \
                    2 -H 'Content-Type: application/json' \
                    3 -H 'Authorization: Bearer ACCESS_TOKEN' \
                    4 --data-raw ''
                    Call the capture endpoint of the Orders V2 API to capture the money immediately:

                    Sample request: Capture order

                      1curl --location --request POST 'https://api-m.sandbox.paypal.com/v2/checkout/orders/ORDER_ID/capture' \
                      2 -H 'Content-Type: application/json' \
                      3 -H 'Authorization: Bearer ACCESS_TOKEN' \
                      4 --data-raw ''

                      8. Test integration

                      Before going live, test your integration in the sandbox environment.

                      Learn more about the following resources on the Card Testing page:

                      When prompted for required data for the sandbox business request, such as a phone number, enter any number that fits the required format. Because this is a sandbox request, the data doesn't have to be factual.

                      Before you go live, you'll need to complete live onboarding to be eligible to process cards with your live PayPal account.

                      Payment buttons and fraud protection

                      After you integrate a payment method, add a payment button to your page to start the payment process. You can also add fraud protection to your app.

                      Use PayPal buttons in your UI

                      The PaymentButtons module provides a set of PayPal-branded buttons to seamlessly integrate with PayPal web and native payments.

                      Follow these steps to add PayPal buttons to your integration:

                      1. Add PaymentButtons to your app

                      Add the PaymentButtons package dependency for your app using Swift Package Manager or CocoaPods:

                      Swift Package Manager

                      1. Open Xcode.
                      2. Follow the guide to add package dependencies to your app.
                      3. Enter https://github.com/paypal/paypal-ios/ as the repository URL.
                      4. Select the checkbox for the PaymentButtons framework.

                      CocoaPods

                      Include PayPal/PaymentButtons in your Podfile:

                        1# Podfile
                        2pod 'PayPal/PaymentButtons'

                        2. Create PayPal button

                        The PaymentButtons module provides 3 buttons that you can use in your application:

                        • PayPalButton: A generic PayPal button.
                        • PayPalPayLater: A PayPal button with a PayLater label.
                        • PayPalCredit: A PayPal button with the PayPalCredit logo.

                        These buttons include customization options such as color, shape, size, and labels. Here's how to style the button corner radius:

                        Value Description Button
                        rectangle Button shape with sharp corners.
                        rounded Recommended
                        Button shape with rounded corner radius. The default button shape.
                        pill Button in pill shape.
                        custom(CGFloat) Customize the button's corner radius. The minimum value is 10 px and is applied to all 4 corners.

                        Add buttons using either UKit or SwiftUI as follows:

                        UKit

                          1class MyViewController: UIViewController {
                          2 lazy var payPalButton: PayPalButton = {
                          3 let payPalButton = PayPalButton()
                          4 payPalButton.addTarget(self, action: #selector(payPalButtonTapped), for: .touchUpInside)
                          5 return payPalButton
                          6 }()
                          7 @objc func payPalButtonTapped() {
                          8 // Insert your code here
                          9 }
                          10 override func viewDidLoad() {
                          11 super.viewDidLoad()
                          12 view.addSubview(payPalButton)
                          13 }
                          14}

                          SwiftUI

                            1struct MyApp: View {
                            2 @ViewBuilder
                            3 var body: some View {
                            4 VStack {
                            5 PayPalButton.Representable() {
                            6 // Insert your code here
                            7 }
                            8 }
                            9 }
                            10}

                            Go live

                            If you have fulfilled the requirements for accepting Advanced Credit and Debit Card Payments for your business account, review the Move your app to production page to learn how to test and go live.

                            If this is your first time testing in a live environment, follow these steps:

                            1. Log into the PayPal Developer Dashboard with your PayPal business account.
                            2. Complete production onboarding so you can process card payments with your live PayPal business account.
                            3. Request Advanced Credit and Debit Card Payments for your business account.

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